2025 W.W.O.

The Report

The Report

The Report

The Report

The Report

The Report

The Report

E: 00000

CAS: 1182

DRR: AAB

T-PAC: UNKNOWN

4ON: TEP-9

1124229681


Synchronicity Peculiarity Animosity
IMMINENT 4.9 RD4
UNKNOWN 1.33 YEL08
OBSCENE 7.AA9 B9
LINKED 1101011 MOD6
UNLINKED 33303K YEL08
--|--|-- O0o0Oo C89

ANALYSIS: We have inconclusive but strong evidence that the 00000 entity is incapable of focused attention of more than 30 seconds. However, they can be transfixed for an indefinite amount of time should enough stimulation be given.

When this happens it seems that we risk the entity converting its immediate surroundings into a vacuum it consumes for supplemental computation power. Our reality goes into its funnel it uses to figure out impossible to solve puzzles or questions.

The best defense in such cases seem to be to add extemporaneous addendum where conditions allow for a more reasonable solution within polynomial time. Since it cannot be interrupted, the conditions must be added by HOTWIRE-ing into the entity.

The act of Hindsight Optimized Tooling With Inter-Reality Entities" is an extremely dangerous that requires a large team working in sync. It took us five attempts last time and claimed 54 of our bravest.


Abnormality Viscosity Penumbra
RES 1.33 4DD
FULL 99% STN
999 40/2/3 OUT1

DISCLAIMER: Do not intercede the 00000 entity with any formulaic or algorithmic problems of level 5 complexity. Anything RP-INCOMPLETE shall cause it to be transfixed. Non-polynomial pursuits cause it to be kept in a potentially infinite loop. The heat of its calculations would be capable of melting through our interfaces and into reality.